Combine two books of certain spell-rees and you receive a new skill book, which is not available in shops. It's a major disapointment.īut then there are "recipes" like the book we must give to that undead. although of course that runs the risk of unbalancing the game :( But if there's not much worthwhile to be found, then a lot of that fun goes away. I spent literally hours doing that, and worked out quite a number of recipes myself, before I found them in books. Yes I agree that stat-limited crafting is far better if it means there can be more and more varied recipes.įor me, half the fun of crafting in D:OS 1 was figuring out recipes by manually combining items. OK so Amarantamin is saying more crafting in DOS 2 vs 1? But Lerrasien's description sounds the opposite. He's probably adding that because I mentioned Memory as another area of my concern re streamlining in this game (how it seems, at least very early in the game, that far fewer concurrent skills are available than in D:OS 1.) What does crafting have to do with Memory or spell slots.? There's also a trait that increases memory by 3 if you need a boost for certain characters, like a multi-spec mage. Memory becomes less an issue because your available spells increase by level, not just by memory. Автор сообщения: AmarantaminThere's lots more crafting in this one than D:OS. I lost no more than 6 or 7 fights in the whole game, and for at least the second half of the game I went in to every fight knowing I would win easily every time. Though on the flip side, doing all that for so long made me ridiculously OP, despite playing my first and only game on Tactician. I do hope the streamlining hasn't removed too much of that sort of time sink stuff. Sometimes I'd groan when I found an item that had, for example, +2 Strength where previously I had +1, knowing it meant that that character could now access equip a whole new range of armour and I would feel complelled to go shopping for yet more hours to re-maximise him/her! :) Part of the reason I was able to sink so much time in to the first game was spending huge amounts of time crafting gear to raise cash, then hunting the world for better items, spending ages juggling gear around between characters to get the absolute best combo taking into account the various bonuses and requirements. I'm expecting/hoping the quests and locations to be greater, but I don't yet know what to make of the great reduction in character stats, reduction in concurrent skills (due to Memory), and a number of other simplifcations I've already noticed compared to the first game. I must say, having finally bought D:OS EE right before D:OS 2 came out and then put in over 200+ hours into it, my first impressions of D:OS 2 are that there's been a lot of streamlining. What are you seeing so far that makes it seem a fraction of D:OS to you? Which rather implies that it's not going to be possible to craft higher level items? Or at least, the ingredients for them will have to be heavily restricted if there's no other barrier to crafting them than ingredient availability. Though I also assume there's no more crafting levels, given there's no stat for it.
![crafting divinity original sin 2 crafting divinity original sin 2](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2021/07/divinity-crafting-feature.jpg)
At least I'm assuming they have, given the extra boxes in the UI.
![crafting divinity original sin 2 crafting divinity original sin 2](https://www.gamespot.com/a/uploads/scale_medium/1575/15759911/3300332-02comboskills.png)
Can you elaborate on why? I was pleased to see that they seem to have added multi-ingredient crafting, where D:OS EE was always max two ingredients.